Hi there!

I am a technical artist and game developer based out of western Pennsylvania. My professional focus is in cartoon style rigs, graphics, and making tools for various 3D engines.

My software of choice is Blender and Unity, but I am also versed in Autodesk Maya and UE5 (among many others...)

My primary workstation runs on Kubuntu Linux, along with an Unraid NAS, and a raspberry pi that I tinker with from time to time

About

I am a recent graduate from Miami University's Games & Simulations program. I originally started out as just a coder, but through a 3D modeling class I fell in love with rigging. I didn't want to abandon my love for coding, or lose out on the opportunity to work in the art pipeline, which led to me realize that technical art was the perfect path for me! Since then, I have continued to work on furthering my rigging skills, and have expanded into working on pipeline tools and shader programming.

We spend 1/3 of our entire lives at work, and my life goal is to be proud of what I did with that time- not just looking busy until the clock strikes 5pm for 60 years. I love solving problems and collaborating with others to do so, and I especially love creating experiences for people that help them connect with others. Wherever my career takes me, I hope to continue to do that.

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